Tomorrow marks Naughty Dog's inaugural The Last of Us Day which replaces the previous Outbreak Day, for obvious reasons , and in preparation for the main event, the developer has made a number of game-related announcements - revealing merchandise, freebies, as well as the news that its grim cinematic opus is getting the board game treatment. As you'd expect, it'll transplant the characters and world of The Last of Us to the tabletop, but Naughty Dog isn't saying much more than that right now, only confirming that development is currently underway. The latter comes in three variants: a base version featuring Ellie and her machete, a Stealth Edition with interchangeable arms, optional bow, and swappable facial expressions, and a Hunter edition, which is exactly the same aside from a "special paint finish". For those that are keen to celebrate tomorrow's The Last of Us Day without forking over the equivalent of a lower-tier next-gen console, Naughty Dog has whipped together a free new The Last of Us Part 2 dynamic PlayStation theme , inspired by "that final parting image of the boat washed ashore with the waves gently rolling onto the beach". Naughty Dog's pre-amble to tomorrow's The Last of Us Day details a few additional happens, including merchandise discounts and a photo competition, and can be found on the PlayStation Blog. Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.
The music for the action-adventure survival horror video game The Last of Us , developed by Naughty Dog and published by Sony Computer Entertainment , was composed by musician Gustavo Santaolalla. Santaolalla, known for his minimalist approach to composing, was excited to work on the soundtrack due to the game's focus on the characters and story. He began composing the music early in the game's development , with few instructions from the development team on the tone that they intended.
The Last of Us Original Soundtrack is a soundtrack that includes much of the music composed by Gustavo Santaolalla for the third-person horror shooter game The Last of Us. The album was released digitally and in stores on June 13, , by Naughty Dog and Sony Masterworks. Naughty Dog had a collection of music files featuring work by some of the preeminent musicians in video games, television, and film; each sampling of the ideal musical quality, direction, and tone the company wanted to have for the project. Sought out by Sony's music group, Santaolalla was intrigued enough by the game to accept the role as the game's composer. The Last of Us marks Santaolalla's first experience in the video game industry. Druckmann felt Santaolalla's score brought emotion with the music, not horror; the very thing The Last of Us' game team were striving for. Its tone has been described as emotionally resonant and emphasizing thoughtfully how Joel , Ellie , and all the characters in the game perceive the world around them. This wiki.
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